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IPPS
2009
IEEE
16 years 1 months ago
Accelerating error correction in high-throughput short-read DNA sequencing data with CUDA
Emerging DNA sequencing technologies open up exciting new opportunities for genome sequencing by generating read data with a massive throughput. However, produced reads are signif...
Haixiang Shi, Bertil Schmidt, Weiguo Liu, Wolfgang...
FDG
2009
ACM
16 years 1 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
DIGRA
2005
Springer
16 years 5 days ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
ISMIR
2004
Springer
159views Music» more  ISMIR 2004»
15 years 12 months ago
Towards an Efficient Algorithm for Automatic Score-to-Audio Synchronization
In the last few years, several algorithms for the automatic alignment of audio and score data corresponding to the same piece of music have been proposed. Among the major drawback...
Meinard Müller, Frank Kurth, Tido Röder
VECPAR
2004
Springer
15 years 12 months ago
Message Strip-Mining Heuristics for High Speed Networks
In this work we investigate how the compiler technique of message strip mining performs in practice on contemporary high performance networks. Message strip mining attempts to redu...
Costin Iancu, Parry Husbands, Wei Chen
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