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VISSYM
2003
15 years 7 months ago
Contouring Curved Quadratic Elements
We show how to extract a contour line (or isosurface) from quadratic elements—specifically from quadratic triangles and tetrahedra. We also devise how to transform the resultin...
David F. Wiley, Henry R. Childs, Benjamin F. Grego...
WSCG
2003
177views more  WSCG 2003»
15 years 7 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
DAGSTUHL
1997
15 years 7 months ago
Simple, Fast, and Robust Ray Casting of Irregular Grids
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
Paul Bunyk, Arie E. Kaufman, Cláudio T. Sil...
VCIP
2000
124views Communications» more  VCIP 2000»
15 years 7 months ago
Rendering of 3D-wavelet-compressed concentric mosaic scenery with progressive inverse wavelet synthesis (PIWS)
The concentric mosaics offer a quick solution to the construction and navigation of a virtual environment. To reduce the vast data amount of the concentric mosaics, a compression ...
Yunnan Wu, Lin Luo, Jin Li, Ya-Qin Zhang
UAI
1992
15 years 7 months ago
Exploring Localization in Bayesian Networks for Large Expert Systems
Current Bayesian net representations do not consider structure in the domain and include all variables in a homogeneous network. At any time, a human reasoner in a large domain ma...
Yang Xiang, David Poole, Michael P. Beddoes