The structure-from-motion problem has been extensively studied in the field of computer vision. Yet, the bulk of the existing work assumes that the scene contains only a single mo...
The objective of this work is to create a framework for the optimization of embedded software. We present algorithms and a tool flow to reduce the computational effort of programs,...
Eui-Young Chung, Luca Benini, Giovanni De Micheli,...
Mobility is more and more mediated, supported and transformed by technological artefacts and infrastructures. Especially technologies labelled as mobile, pervasive, ubiquitous or ...
We define a program semantics that is preserved by dependence-based slicing algorithms. It is a natural extension, to non-terminating programs, of the semantics introduced by Wei...
Richard W. Barraclough, David Binkley, Sebastian D...
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...