We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
This paper describes experiments relating to the perception of the roughness of simulated surfaces via the haptic and visual senses. Subjects used a magnitude estimation technique...
We give an algorithm that computes the final state of certain growth models without computing all intermediate states. Our technique is based on a "least action principle"...
The underlying processes that enable database query execution are fundamental to understanding database management systems. However, these processes are complex and can be difficu...
Brett Allenstein, Andrew Yost, Paul Wagner, Joline...
This paper shows that an n = 2k processor Partitioned Optical Passive Stars (POPS) network with g groups and d processors per group can simulate either a mono-directional move of a...