Sciweavers

11112 search results - page 232 / 2223
» Computing Stuttering Simulations
Sort
View
CG
2006
Springer
15 years 10 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert
HHCI
2000
15 years 10 months ago
Interaction of Visual and Haptic Information in Simulated Environments: Texture Perception
This paper describes experiments relating to the perception of the roughness of simulated surfaces via the haptic and visual senses. Subjects used a magnitude estimation technique...
Steven A. Wall, William Harwin
CORR
2010
Springer
109views Education» more  CORR 2010»
15 years 6 months ago
Fast simulation of large-scale growth models
We give an algorithm that computes the final state of certain growth models without computing all intermediate states. Our technique is based on a "least action principle"...
Tobias Friedrich, Lionel Levine
SIGCSE
2008
ACM
103views Education» more  SIGCSE 2008»
15 years 6 months ago
A query simulation system to illustrate database query execution
The underlying processes that enable database query execution are fundamental to understanding database management systems. However, these processes are complex and can be difficu...
Brett Allenstein, Andrew Yost, Paul Wagner, Joline...
HIPC
2003
Springer
15 years 11 months ago
Mapping Hypercube Computations onto Partitioned Optical Passive Star Networks
This paper shows that an n = 2k processor Partitioned Optical Passive Stars (POPS) network with g groups and d processors per group can simulate either a mono-directional move of a...
Alessandro Mei, Romeo Rizzi