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FDG
2009
ACM
16 years 4 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
SIGGRAPH
1998
ACM
15 years 11 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
SIGGRAPH
1996
ACM
15 years 11 months ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...
ICPP
1994
IEEE
15 years 11 months ago
Cachier: A Tool for Automatically Inserting CICO Annotations
Shared memory in a parallel computer provides prowith the valuable abstraction of a shared address space--through which any part of a computation can access any datum. Although un...
Trishul M. Chilimbi, James R. Larus
APGV
2006
ACM
144views Visualization» more  APGV 2006»
15 years 11 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...
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