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SIGGRAPH
1994
ACM
15 years 11 months ago
FBRAM: a new form of memory optimized for 3D graphics
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
SIGGRAPH
1995
ACM
15 years 10 months ago
Optimally combining sampling techniques for Monte Carlo rendering
Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte Carlo path tracing, a...
Eric Veach, Leonidas J. Guibas
IAJIT
2010
150views more  IAJIT 2010»
15 years 5 months ago
Optimal DSP Based Integer Motion Estimation Implementation for H.264/AVC Baseline Encoder
: The coding gain of the H.264/AVC video encoder mainly comes from the new incorporated prediction tools. However, their enormous computation and ultrahigh memory bandwidth are the...
Imen Werda, Haithem Chaouch, Amine Samet, Mohamed ...
EMMCVPR
2009
Springer
15 years 4 months ago
Intrinsic Second-Order Geometric Optimization for Robust Point Set Registration without Correspondence
Determining Euclidean transformations for the robust registration of noisy unstructured point sets is a key problem of model-based computer vision and numerous industrial applicati...
Dirk Breitenreicher, Christoph Schnörr
FSTTCS
2004
Springer
16 years 6 days ago
Optimal Strategies in Priced Timed Game Automata
Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove ...
Patricia Bouyer, Franck Cassez, Emmanuel Fleury, K...