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SIGGRAPH
2010
ACM
15 years 11 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
CA
1999
IEEE
15 years 11 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...
SIGGRAPH
1999
ACM
15 years 11 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
IPPS
1999
IEEE
15 years 11 months ago
Reducing I/O Complexity by Simulating Coarse Grained Parallel Algorithms
Block-wise access to data is a central theme in the design of efficient external memory (EM) algorithms. A second important issue, when more than one disk is present, is fully par...
Frank K. H. A. Dehne, David A. Hutchinson, Anil Ma...
VISUALIZATION
1999
IEEE
15 years 11 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
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