Sciweavers

15485 search results - page 2434 / 3097
» Computing Optimal Subsets
Sort
View
193
Voted
IWCMC
2006
ACM
16 years 1 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
MOBIWAC
2006
ACM
16 years 1 months ago
Indoor tracking in WLAN location with TOA measurements
Authors presented recently an indoor location technique based on Time Of Arrival (TOA) obtained from Round-Trip-Time (RTT) measurements at data link level and trilateration. This ...
Marc Ciurana, Francisco Barceló, Sebastiano...
203
Voted
MOBIWAC
2006
ACM
16 years 1 months ago
Quick convergecast in ZigBee/IEEE 802.15.4 tree-based wireless sensor networks
Convergecast is a fundamental operation in wireless sensor networks. Existing convergecast solutions have focused on reducing latency and energy consumption. However, a good desig...
Yu-Chee Tseng, Meng-Shiuan Pan
192
Voted
NETGAMES
2006
ACM
16 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
193
Voted
SIGCOMM
2006
ACM
16 years 1 months ago
Policy-based routing with non-strict preferences
Traditional studies of routing problems often assumed strict preferences on paths, by eliminating ambiguity in path comparisons, or imposing a priori deterministic tie-breaking. S...
Chi-kin Chau
« Prev « First page 2434 / 3097 Last » Next »