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CVPR
1998
IEEE
16 years 8 months ago
Generation of the Euclidean Skeleton from the Vector Distance Map by a Bisector Decision Rule
The Euclidean skeleton is essential for general shape representation. This paper provides an e cient method to extract a well-connected Euclidean skeleton by a neighbor bisector d...
Hong Li, Albert M. Vossepoel
ICCV
2003
IEEE
16 years 8 months ago
High resolution terrain mapping using low altitude aerial stereo imagery
This paper presents an approach to build high resolution digital elevation maps from a sequence of unregistered low altitude stereovision image pairs. The approach first uses a vi...
Il-Kyun Jung, Simon Lacroix
ICPR
2004
IEEE
16 years 8 months ago
Robust Playfield Segmentation using MAP Adaptation
A vital task in sports video annotation is to detect and segment areas of the playfield. This is an important first step in player or ball tracking and detecting the location of t...
Jean-Marc Odobez, Mark Barnard
ICPP
2009
IEEE
16 years 1 months ago
A Heuristic for Mapping Virtual Machines and Links in Emulation Testbeds
Distributed system emulators provide a paramount platform for testing of network protocols and distributed applications in clusters and networks of workstations. However, to allow...
Rodrigo N. Calheiros, Rajkumar Buyya, César...
CCIW
2009
Springer
16 years 1 months ago
An Improved Image Re-indexing Technique by Self Organizing Motor Maps
The paper presents a novel Motor Map neural network for re-indexing color mapped images. The overall learning process is able to smooth the local spatial redundancy of the indexes ...
Sebastiano Battiato, Francesco Rundo, Filippo Stan...