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» Computing Minimal Mappings
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AFRIGRAPH
2006
ACM
16 years 22 days ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
ICPR
2006
IEEE
16 years 7 months ago
A Split & Merge Approach to Metric-Topological Map-Building
We present a novel split and merge based method for dividing a given metric map into distinct regions, thus effectively creating a topological map on top of a metric one. The init...
ISVC
2009
Springer
16 years 1 months ago
Multiple-view Video Coding Using Depth Map in Projective Space
Abstract. In this paper a new video coding by using multiple uncalibrated cameras is proposed. We consider the redundancy between the cameras view points and efficiently compress b...
Nina Yorozu, Yuko Uematsu, Hideo Saito
SI3D
2006
ACM
16 years 21 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
IS
2006
15 years 6 months ago
A composite approach to automating direct and indirect schema mappings
Automating schema mapping is challenging. Previous approaches to automating schema mapping focus mainly on computing direct matches between two schemas. Schemas, however, rarely m...
Li Xu, David W. Embley