In this paper, we introduce the change of a mobile phone's hardware shape as a means of tactile interaction. The alteration of shape is implemented in a hardware prototype us...
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
The way we experience and evaluate interactive products develops over time. An exploratory study aimed at understanding how users form evaluative judgments during the first experi...
Evangelos Karapanos, Marc Hassenzahl, Jean-Bernard...
Today many workers spend too much of their time translating their co-workers' requests into structures that information systems can understand. This paper presents the novel ...
John Zimmerman, Anthony Tomasic, Isaac Simmons, Ia...
This project aims to further our understanding of the practice of user-centered design (UCD) by observing the argumentation strategies used by designers in faceto-face meetings in...