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HCI
2011
14 years 10 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
PAM
2012
Springer
14 years 2 months ago
OFLOPS: An Open Framework for OpenFlow Switch Evaluation
Recent efforts in software-defined networks, such as OpenFlow, give unprecedented access into the forwarding plane of networking equipment. When building a network based on OpenFl...
Charalampos Rotsos, Nadi Sarrar, Steve Uhlig, Rob ...
TOG
2012
187views Communications» more  TOG 2012»
13 years 9 months ago
CrossShade: shading concept sketches using cross-section curves
We facilitate the creation of 3D-looking shaded production drawings from concept sketches. The key to our approach is a class of commonly used construction curves known as cross-s...
Cloud Shao, Adrien Bousseau, Alla Sheffer, Karan S...
CVPR
2012
IEEE
13 years 9 months ago
Joint 2D-3D temporally consistent semantic segmentation of street scenes
In this paper we propose a novel Conditional Random Field (CRF) formulation for the semantic scene labeling problem which is able to enforce temporal consistency between consecuti...
Georgios Floros, Bastian Leibe
CVPR
2012
IEEE
13 years 9 months ago
SUN attribute database: Discovering, annotating, and recognizing scene attributes
In this paper we present the first large-scale scene attribute database. First, we perform crowd-sourced human studies to find a taxonomy of 102 discriminative attributes. Next,...
Genevieve Patterson, James Hays