Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
Recent efforts in software-defined networks, such as OpenFlow, give unprecedented access into the forwarding plane of networking equipment. When building a network based on OpenFl...
Charalampos Rotsos, Nadi Sarrar, Steve Uhlig, Rob ...
We facilitate the creation of 3D-looking shaded production drawings from concept sketches. The key to our approach is a class of commonly used construction curves known as cross-s...
Cloud Shao, Adrien Bousseau, Alla Sheffer, Karan S...
In this paper we propose a novel Conditional Random Field (CRF) formulation for the semantic scene labeling problem which is able to enforce temporal consistency between consecuti...
In this paper we present the first large-scale scene attribute database. First, we perform crowd-sourced human studies to find a taxonomy of 102 discriminative attributes. Next,...