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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 12 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
SIGCSE
2000
ACM
132views Education» more  SIGCSE 2000»
15 years 11 months ago
Empirical investigation throughout the CS curriculum
Empirical skills are playing an increasingly important role in the computing profession and our society. But while traditional computer science curricula are effective in teaching...
David W. Reed, Craig S. Miller, Grant Braught
IPPS
1999
IEEE
15 years 11 months ago
Process Networks as a High-Level Notation for Metacomputing
Abstract. Our work involves the development of a prototype Geographical Information System GIS as an example of the use of process networks as a well-de ned high-level semantic mod...
Darren Webb, Andrew L. Wendelborn, Kevin Maciunas
HPDC
1997
IEEE
15 years 11 months ago
PARDIS: A Parallel Approach to CORBA
This paper describes PARDIS, a system containing explicit support for interoperability of PARallel DIStributed applications. PARDIS is based on the Common Object Request Broker Ar...
Katarzyna Keahey, Dennis Gannon