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IEEECGIV
2005
IEEE
16 years 13 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
213
Voted
IEEESCC
2005
IEEE
16 years 13 days ago
SOA Without Web Services: a Pragmatic Implementation of SOA for Financial Transactions Systems
The Service Oriented Architecture (SOA) provides a methodology for designing software systems by integrating loosely coupled services. Compared to traditional distributed object-o...
Ziyang Duan, Subhra Bose, Charles A. Shoniregun, P...
165
Voted
IPPS
2005
IEEE
16 years 13 days ago
On the Scalability of Centralized Control
Scalability of clusters and MPPs is typically discussed in terms of limits on growth: something which grows at a rate of O(log p) (where p is the number of processors) is said to ...
Dror G. Feitelson
IPPS
2005
IEEE
16 years 13 days ago
Dynamic Scalable Visualization for Collaborative Scientific Applications
Science disciplines are experiencing a data avalanche. As a result, scientific research is limited by data analysis and visualization capabilities. We have been working closely wi...
Kai Li, Matthew A. Hibbs, Grant Wallace, Olga G. T...
IPPS
2005
IEEE
16 years 13 days ago
MOCCA - Towards a Distributed CCA Framework for Metacomputing
— We describe the design and implementation of MOCCA, a distributed CCA framework implemented using the H2O metacomputing system. Motivated by the quest for appropriate metasyste...
Maciej Malawski, Dawid Kurzyniec, Vaidy S. Sundera...