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PG
2003
IEEE
16 years 2 days ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
PG
2003
IEEE
16 years 2 days ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
GRAPHITE
2003
ACM
16 years 2 days ago
A 3D robot simulation for education
This paper describes the work-in-progress of creating an artificial 3D environment and robot, suitable for educational simulation. A visual 3D vehicle robot, equipped with a monoc...
Tim L. Dunn, Aster Wardhani
ATAL
2003
Springer
16 years 1 days ago
Action selection in continuous state and action spaces by cooperation and competition of extended kohonen maps
This paper presents an action selection framework based on an assemblage of self-organizing neural networks called Cooperative Extended Kohonen Maps. This framework encapsulates t...
Kian Hsiang Low, Wee Kheng Leow, Marcelo H. Ang
DATE
2010
IEEE
168views Hardware» more  DATE 2010»
15 years 12 months ago
A new placement algorithm for the mitigation of multiple cell upsets in SRAM-based FPGAs
Modern FPGAs have been designed with advanced integrated circuit techniques that allow high speed and low power performance, joined to reconfiguration capabilities. This makes new...
Luca Sterpone, Niccolò Battezzati