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NETGAMES
2006
ACM
16 years 19 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
FOCS
2005
IEEE
16 years 9 days ago
Truthful and Near-Optimal Mechanism Design via Linear Programming
We give a general technique to obtain approximation mechanisms that are truthful in expectation. We show that for packing domains, any α-approximation algorithm that also bounds ...
Ron Lavi, Chaitanya Swamy
HPDC
2005
IEEE
16 years 9 days ago
Recording and using provenance in a protein compressibility experiment
Very large scale computations are now becoming routinely used as a methodology to undertake scientific research. In this context, ‘provenance systems’ are regarded as the equ...
Paul T. Groth, Simon Miles, Weijian Fang, Sylvia C...
ICDCSW
2005
IEEE
16 years 9 days ago
DiamondHelp: A Collaborative Interface Framework for Networked Home Appliances
DiamondHelp is a reusable Java framework for building graphical user interfaces based on the collaborative paradigm of human-computer interaction. DiamondHelp´s graphical design ...
Charles Rich, Candy L. Sidner, Neal Lesh, Andrew G...
NDSS
2005
IEEE
16 years 8 days ago
One-Way Isolation: An Effective Approach for Realizing Safe Execution Environments
In this paper, we present an approach for realizing a safe execution environment (SEE) that enables users to “try out” new software (or configuration changes to existing soft...
Weiqing Sun, Zhenkai Liang, V. N. Venkatakrishnan,...
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