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» Computers and knowledge: a dialogical approach
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ICGA
2007
157views Optimization» more  ICGA 2007»
15 years 6 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom
AC
1998
Springer
15 years 6 months ago
Natural Language Processing: A Human-Computer Interaction Perspective
Natural language processing has been in existence for more than fifty years. During this time, it has significantly contributed to the field of human-computer interaction in terms...
Bill Z. Manaris
IACR
2011
97views more  IACR 2011»
14 years 6 months ago
Two-Output Secure Computation with Malicious Adversaries
We present a method to compile Yao’s two-player garbled circuit protocol into one that is secure against malicious adversaries that relies on witness indistinguishability. Our ap...
Abhi Shelat, Chih-Hao Shen
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 7 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
ICMI
2010
Springer
217views Biometrics» more  ICMI 2010»
15 years 4 months ago
Focusing computational visual attention in multi-modal human-robot interaction
Identifying verbally and non-verbally referred-to objects is an important aspect of human-robot interaction. Most importantly, it is essential to achieve a joint focus of attentio...
Boris Schauerte, Gernot A. Fink