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CHI
2005
ACM
16 years 7 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
CHI
2004
ACM
16 years 7 months ago
Science at the Speed of Thought
Abstract. In this paper we describe a virtual laboratory that is designed to accelerate scientific exploration and discovery by minimizing the time between the generation of a scie...
Judith Ellen Devaney, Steven G. Satterfield, John ...
CHI
2004
ACM
16 years 7 months ago
A social proxy for distributed tasks: design and evaluation of a working prototype
This paper describes an approach to managing tasks and processes that are distributed across a large number of people. The basic idea is to use a social visualization called a tas...
Thomas Erickson, Wei Huang, Catalina Danis, Wendy ...
CHI
2004
ACM
16 years 7 months ago
Understanding the micronote lifecycle: improving mobile support for informal note taking
People frequently write messages to themselves. These informal, hurried personal jottings serve as temporary storage for notable information as well as reminders for future action...
Min Lin, Wayne G. Lutters, Tina S. Kim
CHI
2010
ACM
16 years 1 months ago
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces
When asked to draw, many people are hesitant because they consider themselves unable to draw well. This paper describes the first system for a computer to provide direction and fe...
Daniel Dixon, Manoj Prasad, Tracy Hammond