In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Network testbeds for developing, deploying, and experimenting with new network services have evolved as recent rapid progress in virtualization technology. This paper proposes a n...
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
In a previous study ([4]), we used the ASSISTment system to track student knowledge longitudinally over the course of a schools year, based upon each student using our system about...
Mingyu Feng, Neil T. Heffernan, Joseph E. Beck, Ke...
We investigate the problem of learning a widely-used latent-variable model – the Latent Dirichlet Allocation (LDA) or “topic” model – using distributed computation, where ...
David Newman, Arthur Asuncion, Padhraic Smyth, Max...