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OZCHI
2009
ACM
16 years 1 months ago
Designing situations
This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
Toni Robertson, Lian Loke
DIGRA
2005
Springer
16 years 4 days ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
PERCOM
2003
ACM
15 years 12 months ago
An Architecture that Treats Everyday Objects as Communicating Tangible Components
The paper describes research that has been carried out in “extrovert-Gadgets”, a research project funded in the context of EU IST/FET proactive initiative “Disappearing Comp...
Achilles Kameas, Stephen J. Bellis, Irene Mavromma...
ECCV
2010
Springer
15 years 11 months ago
Visual Recognition With Humans in the Loop
We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
LCR
1998
Springer
137views System Software» more  LCR 1998»
15 years 10 months ago
Integrated Task and Data Parallel Support for Dynamic Applications
There is an emerging class of real-time interactive applications that require the dynamic integration of task and data parallelism. An example is the Smart Kiosk, a free-standing ...
James M. Rehg, Kathleen Knobe, Umakishore Ramachan...