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CHI
2006
ACM
16 years 7 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CVPR
2008
IEEE
16 years 8 months ago
People-tracking-by-detection and people-detection-by-tracking
Both detection and tracking people are challenging problems, especially in complex real world scenes that commonly involve multiple people, complicated occlusions, and cluttered o...
Mykhaylo Andriluka, Stefan Roth, Bernt Schiele
CHI
2010
ACM
16 years 1 months ago
Pensieve: supporting everyday reminiscence
Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pens...
S. Tejaswi Peesapati, Victoria Schwanda, Johnathon...
CHI
2010
ACM
16 years 1 months ago
A stage-based model of personal informatics systems
People strive to obtain self-knowledge. A class of systems called personal informatics is appearing that help people collect and reflect on personal information. However, there is...
Ian Li, Anind K. Dey, Jodi Forlizzi
CHI
2010
ACM
16 years 1 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin