We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
We study algorithmic problems in multi-stage open shop processing systems that are centered around reachability and deadlock detection questions. We characterize safe and unsafe s...
Christian Eggermont, Alexander Schrijver, Gerhard ...
Computer users rely on software tools to work effectively and efficiently, but it is difficult for users to be aware of all the tools that might be useful to them. While there a...
Simple games are a powerful tool to analyze decision-making and coalition formation in social and political life. In this paper, we present relation-algebraic models of simple game...
Rudolf Berghammer, Stefan Bolus, Agnieszka Rusinow...
In this paper we present a GPU-based multigrid approach for simulating elastic deformable objects in real time. Our method is based on a finite element discretization of the defo...