Sciweavers

1615 search results - page 250 / 323
» Computer science and decision theory
Sort
View
STORYTELLING
2005
Springer
15 years 11 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
ATAL
2009
Springer
16 years 27 days ago
False name manipulations in weighted voting games: splitting, merging and annexation
An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational compl...
Haris Aziz, Mike Paterson
CSL
2006
Springer
15 years 10 months ago
Game Quantification on Automatic Structures and Hierarchical Model Checking Games
Game quantification is an expressive concept and has been studied in model theory and descriptive set theory, especially in relation to infinitary logics. Automatic structures on t...
Lukasz Kaiser
ISI
2008
Springer
15 years 4 months ago
Intelligent pattern recognition and biometrics
This talk deals with advanced concepts of Artificial Intelligence (AI) and Pattern Recognition (PR), and their applications to solving real life problems including biometrics appl...
P. Wang
PDC
2004
ACM
15 years 11 months ago
Lost in translation: a critical analysis of actors, artifacts, agendas, and arenas in participatory design
As computer technologies start to permeate the everyday activities of a continuously growing population, social and technical as well as political and legal issues will surface. P...
Rogério De Paula