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STACS
2009
Springer
16 years 1 months ago
The Price of Anarchy in Cooperative Network Creation Games
We analyze the structure of equilibria and the price of anarchy in the family of network creation games considered extensively in the past few years, which attempt to unify the net...
Erik D. Demaine, MohammadTaghi Hajiaghayi, Hamid M...
IEEESCC
2006
IEEE
16 years 22 days ago
Multiagent Policy Architecture for Virtual Business Organizations
A virtual organization (VO) is a dynamic collection of entities (individuals, enterprises, and information resources) collaborating on some computational activity. VOs are an emer...
Yathiraj B. Udupi, Munindar P. Singh
DIGRA
2005
Springer
16 years 7 days ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
SIGGRAPH
1998
ACM
15 years 11 months ago
A Perceptually Based Adaptive Sampling Algorithm
A perceptually based approach for selecting image samples has been developed. An existing image processing vision model has been extended to handle color and has been simplified ...
Mark R. Bolin, Gary W. Meyer
CVPR
2009
IEEE
17 years 1 months ago
Simultaneous Image Classification and Annotation
Image classification and annotation are important problems in computer vision, but rarely considered together. Intuitively, annotations provide evidence for the class label, and...
Chong Wang, David M. Blei, Fei-Fei Li