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CG
2000
Springer
15 years 6 months ago
Computer graphics curricula in the visual arts
Computers have recently emerged as commonplace on the scene in a record number of university art departments. This rapid change has created the need for new curriculum in the comp...
Dena Elisabeth Eber
FLAIRS
2006
15 years 7 months ago
Designing an AI Elective to Encourage Undergraduate Research
This paper describes the design and execution of a roboticsthemed AI elective at a small liberal arts institution. An important goal of the course is to spark and nurture students...
Zachary Dodds
GRAPHICSINTERFACE
2000
15 years 7 months ago
Multi-resolution Amplification Widgets
We describe a 3D graphical interaction tool called an amplification widget that allows a user to control the position or orientation of an object at multiple scales. Fine and coar...
Kiril Vidimce, David C. Banks
SIGPLAN
2008
15 years 6 months ago
An aspect-oriented approach to the undergraduate programming language curriculum
Three key forces are shaping the modern Computer Science (CS) curriculum: (1) new topics/courses are squeezing out existing ones; (2) a focus on "big picture" and interd...
Mark A. Sheldon, Franklyn A. Turbak
STORYTELLING
2007
Springer
16 years 13 days ago
FearNot! - An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education
Ruth Aylett, Marco Vala, Pedro Sequeira, Ana Paiva