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» Computer graphics identification using genetic algorithm
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SI3D
2010
ACM
16 years 1 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
CMPB
2010
152views more  CMPB 2010»
15 years 6 months ago
Fast free-form deformation using graphics processing units
A large number of algorithms have been developed to perform non-rigid registration and it is a tool commonly used in medical image analysis. The FreeForm Deformation algorithm is ...
Marc Modat, Gerard R. Ridgway, Zeike A. Taylor, Ma...
CGI
2004
IEEE
15 years 10 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
RT
1998
Springer
15 years 10 months ago
Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity
We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchi...
Cyril Soler, François X. Sillion
BMCBI
2011
15 years 1 months ago
DecGPU: distributed error correction on massively parallel graphics processing units using CUDA and MPI
Background: Next-generation sequencing technologies have led to the high-throughput production of sequence data (reads) at low cost. However, these reads are significantly shorter...
Yongchao Liu, Bertil Schmidt, Douglas L. Maskell