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» Computer graphics identification using genetic algorithm
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RT
2004
Springer
15 years 12 months ago
Light Space Perspective Shadow Maps
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...
VRML
2003
ACM
15 years 12 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
SIGGRAPH
1997
ACM
15 years 10 months ago
Progressive simplicial complexes
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
Jovan Popovic, Hugues Hoppe
SIGGRAPH
1994
ACM
15 years 10 months ago
Multiresolution painting and compositing
We describe a representation for multiresolution images--images that have different resolutions in different places--and methods for creating such images using painting and compos...
Deborah Berman, Jason T. Bartell, David Salesin
SCA
2007
15 years 9 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...