Sciweavers

2926 search results - page 234 / 586
» Computer graphics identification using genetic algorithm
Sort
View
ALIFE
2011
14 years 10 months ago
Interactive Evolution of Camouflage
This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
Craig Reynolds
ICCV
2005
IEEE
16 years 8 months ago
Probabilistic Contour Extraction Using Hierarchical Shape Representation
In this paper, we address the issue of extracting contour of the object with a specific shape. A hierarchical graphical model is proposed to represent shape variations. A complex ...
Xin Fan, Chun Qi, Dequn Liang, Hua Huang
TOG
2012
582views Communications» more  TOG 2012»
13 years 9 months ago
Synthesis of detailed hand manipulations using contact sampling
Capturing human activities that involve both gross full-body motion and detailed hand manipulation of objects is challenging for standard motion capture systems. We introduce a ne...
Yuting Ye, C. Karen Liu
PPSN
2004
Springer
15 years 12 months ago
Evolution of Voronoi-Based Fuzzy Controllers
A fuzzy controller is usually designed by formulating the knowledge of a human expert into a set of linguistic variables and fuzzy rules. One of the most successful methods to auto...
Carlos Kavka, Marc Schoenauer
SIGGRAPH
2000
ACM
15 years 11 months ago
Computer-generated pen-and-ink illustration of trees
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...
Oliver Deussen, Thomas Strothotte