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» Computer graphics identification using genetic algorithm
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IJCAI
2003
15 years 8 months ago
A Continuation Method for Nash Equilibria in Structured Games
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
Ben Blum, Christian R. Shelton, Daphne Koller
GECCO
2009
Springer
109views Optimization» more  GECCO 2009»
16 years 1 months ago
Canonical representation genetic programming
Search spaces sampled by the process of Genetic Programming often consist of programs which can represent a function in many different ways. Thus, when the space is examined it i...
John R. Woodward, Ruibin Bai
SIGGRAPH
1992
ACM
15 years 10 months ago
An importance-driven radiosity algorithm
We present a new radiosi[y algorithm for efficiently computing global solutions with respect to a constrained set of views. Radiosi ties of directly visible surfaces are computed ...
Brian E. Smits, James Arvo, David Salesin
INFOVIS
1999
IEEE
15 years 10 months ago
Aggregate Towers: Scale Sensitive Visualization and Decluttering of Geospatial Data
We have developed a technique, Aggregate Towers, that allows geospatial data to be visualized across a range of map scales. We use a combination of data aggregation algorithms and...
James K. Rayson
SGP
2007
15 years 9 months ago
Fast normal vector compression with bounded error
We present two methods for lossy compression of normal vectors through quantization using "base" polyhedra. The first revisits subdivision-based quantization. The second...
Eric J. Griffith, Michal Koutek, Frits H. Post