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SIGGRAPH
1994
ACM
15 years 11 months ago
Accelerated MPEG compression of dynamic polygonal scenes
This paper describes a methodology for using the matrix-vector multiply and scan conversion hardware present in many graphics workstations to rapidly approximate the optical flow ...
Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen
CG
1998
Springer
15 years 6 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
SIGGRAPH
1999
ACM
15 years 11 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Exact and Robust (Self-)Intersections for Polygonal Meshes
We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, th...
Marcel Campen and Leif Kobbelt
DCC
2008
IEEE
16 years 6 months ago
List Update Algorithms for Data Compression
List update algorithms have been widely used as subroutines
Alejandro López-Ortiz, J. Ian Munro, Reza D...