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DAC
2006
ACM
16 years 7 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
GD
2001
Springer
15 years 11 months ago
A Short Note on the History of Graph Drawing
The origins of chart graphics (e.g., bar charts and line charts) are well known, with the seminal event being the publication of William Playfair´s (1759-1823) ¨The Commercial a...
Eriola Kruja, Joe Marks, Ann Blair, Richard C. Wat...
SI3D
2003
ACM
16 years 2 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
CIARP
2008
Springer
15 years 8 months ago
Pattern Recognition Methods for Querying and Browsing Technical Documentation
Abstract. Graphics recognition deals with the specific pattern recognition problems found in graphics-rich documents, typical technical documentation of all kinds. In this paper, w...
Karl Tombre, Bart Lamiroy
CGI
2006
IEEE
16 years 27 days ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...