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SIBGRAPI
2006
IEEE
16 years 25 days ago
Dealing with Multi-Scale Depth Changes and Motion in Depth Edge Detection
Sharp discontinuities in depth, or depth edges, are very important low-level features for scene understanding. Recently, we have proposed a solution to the depth edge detection pr...
Rogerio Feris, Matthew Turk, Ramesh Raskar
AAAI
2007
15 years 9 months ago
On the Prospects for Building a Working Model of the Visual Cortex
Human visual capability has remained largely beyond the reach of engineered systems despite intensive study and considerable progress in problem understanding, algorithms and comp...
Thomas Dean, Glenn Carroll, Richard Washington
PG
2007
IEEE
16 years 1 months ago
Transplanting and Editing Animations on Skinned Meshes
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarc...
Yuntao Jia, Wei-Wen Feng, Yizhou Yu
CG
2006
Springer
15 years 6 months ago
Interactive physically-based simulation of catheter and guidewire
For over 20 years, interventional methods have improved the outcomes of patients with cardiovascular disease or stroke. However, these procedures require an intricate combination ...
Julien Lenoir, Stephane Cotin, Christian Duriez, P...
CG
2004
Springer
15 years 6 months ago
Compression of 3D triangular meshes with progressive precision
In this paper we introduce a novel approach for progressive transmission of three-dimensional (3D) triangular meshes. This algorithm is based on a new reversing approach of the ir...
Sébastien Valette, Alexandre Gouaillard, R&...