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SI3D
2003
ACM
16 years 1 days ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
183
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EGH
2007
Springer
16 years 1 months ago
Scan primitives for GPU computing
The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these pri...
Shubhabrata Sengupta, Mark Harris, Yao Zhang, John...
CG
2006
Springer
15 years 6 months ago
Shape reasoning and understanding
s: clustering, denoising, sharp feature, shape abstraction, reverse engineering In this paper we describe a hierarchical face clustering algorithm for triangle meshes based on fit...
Bianca Falcidieno, Remco C. Veltkamp
AMDO
2010
Springer
15 years 5 months ago
Estimating 3D Pose via Stochastic Search and Expectation Maximization
In this paper an approach is described to estimate 3D pose using a part based stochastic method. A proposed representation of the human body is explored defined over joints that e...
Ben Daubney, Xianghua Xie
DCC
2008
IEEE
16 years 6 months ago
Improved versions of Tardos' fingerprinting scheme
We study the Tardos' probabilistic fingerprinting scheme and show that its codeword length may be shortened by a factor of approximately 4. We achieve this by retracing Tardo...
Oded Blayer, Tamir Tassa