We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these pri...
Shubhabrata Sengupta, Mark Harris, Yao Zhang, John...
s: clustering, denoising, sharp feature, shape abstraction, reverse engineering In this paper we describe a hierarchical face clustering algorithm for triangle meshes based on fit...
In this paper an approach is described to estimate 3D pose using a part based stochastic method. A proposed representation of the human body is explored defined over joints that e...
We study the Tardos' probabilistic fingerprinting scheme and show that its codeword length may be shortened by a factor of approximately 4. We achieve this by retracing Tardo...