Sparsity-promoting L1-regularization has recently been succesfully used to learn the structure of undirected graphical models. In this paper, we apply this technique to learn the ...
Mark W. Schmidt, Alexandru Niculescu-Mizil, Kevin ...
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
We present a new algorithm for computing a polygonal surface from a union of balls. The method computes and connects the singular points of a given union of balls in an efficient ...
Hierarchical radiosity is a very demanding process in terms of computation time and memory ressources even for scenes of moderate complexity. To handle complex environments, not f...
In order to analyze or better develop modern computer games it is critical to have an appropriate representation framework. In this paper a symbolic representation of modern comput...