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PLDI
2012
ACM
13 years 9 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
3DOR
2008
15 years 9 months ago
Characterizing Shape Using Conformal Factors
We present a new 3D shape descriptor based on conformal geometry. Our descriptor is invariant under non-rigid quasi-isometric transformations, such as pose changes of articulated ...
Mirela Ben-Chen, Craig Gotsman
SSIAI
2002
IEEE
15 years 11 months ago
Tuning JPEG2000 Image Compression for Graphics Regions
The new image compression standard, JPEG2000, provides higher compression rates for the same visual quality for grayscale and color images than JPEG. JPEG2000 is being adopted for...
Serene Banerjee, Brian L. Evans
CHI
2001
ACM
16 years 7 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
BMCBI
2011
15 years 1 months ago
DecGPU: distributed error correction on massively parallel graphics processing units using CUDA and MPI
Background: Next-generation sequencing technologies have led to the high-throughput production of sequence data (reads) at low cost. However, these reads are significantly shorter...
Yongchao Liu, Bertil Schmidt, Douglas L. Maskell