We describe a trainable, hand-drawn symbol recognizer based on a multi-layer recognition scheme. Symbols are internally represented as binary templates. An ensemble of four differ...
We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simu...
Raised line patterns are used extensively in the design of tactile graphics for persons with visual impairments. A tactile stroke pattern was therefore developed to enable the rend...
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...
In this paper we present a method to locate and recognize graphical symbols appearing in real images. A vectorial signature is defined to describe graphical symbols. It is formul...