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CHI
2007
ACM
16 years 7 months ago
Perception of elementary graphical elements in tabletop and multi-surface environments
Information shown on a tabletop display can appear distorted when viewed by a seated user. Even worse, the impact of this distortion is different depending on the location of the ...
Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin ...
ICPR
2008
IEEE
16 years 1 months ago
Convex hull based approach for multi-oriented character recognition from graphical documents
In this paper, we present a scheme towards recognition of English character in multi-scale and multi-oriented environments. Graphical document such as map consists of text lines w...
Partha Pratim Roy, Umapada Pal, Josep Lladó...
CEC
2005
IEEE
16 years 10 days ago
Parallel evolutionary algorithms on graphics processing unit
Evolutionary Algorithms (EAs) are effective and robust methods for solving many practical problems such as feature selection, electrical circuits synthesis, and data mining. Howeve...
Man Leung Wong, Tien-Tsin Wong, Ka-Ling Fok
NPAR
2010
ACM
15 years 11 months ago
Diffusion constraints for vector graphics
The formulation of Diffusion Curves [Orzan et al. 2008] allows for the flexible creation of vector graphics images from a set of curves and colors: a diffusion process fills out...
Hedlena Bezerra, Elmar Eisemann, Doug DeCarlo, Jo&...
SIGGRAPH
2000
ACM
15 years 11 months ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan