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WAPCV
2004
Springer
16 years 1 days ago
TarzaNN: A General Purpose Neural Network Simulator for Visual Attention Modeling
A number of computational models of visual attention exist, but making comparisons is difficult due to the incompatible implementations and levels at which the simulations are con...
Albert L. Rothenstein, Andrei Zaharescu, John K. T...
UAI
2001
15 years 8 months ago
Graphical Models for Game Theory
We introduce a compact graph-theoretic representation for multi-party game theory. Our main result is a provably correct and efficient algorithm for computing approximate Nash equ...
Michael J. Kearns, Michael L. Littman, Satinder P....
TOG
2002
112views more  TOG 2002»
15 years 6 months ago
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
ICPR
2000
IEEE
15 years 11 months ago
Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition
Polygonal models are the most common representation of structured 3D data in computer graphics, pattern recognition and machine vision. The method presented here automatically ide...
Georgios Papaioannou, Evaggelia-Aggeliki Karabassi...
CHI
1994
ACM
15 years 10 months ago
Interactive graphic design using automatic presentation knowledge
We present three novel tools for creating data graphics: (1) SageBrush, for assembling graphics from primitive objects like bars, lines and axes, (2) SageBook, for browsing previo...
Steven F. Roth, John Kolojejchick, Joe Mattis, Jad...