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SG
2004
Springer
16 years 5 hour ago
A Framework Supporting General Object Interactions for Dynamic Virtual Worlds
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
Pieter Jorissen, Wim Lamotte
PG
2003
IEEE
15 years 12 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
EGH
2005
Springer
16 years 5 days ago
GPU-accelerated high-quality hidden surface removal
High-quality off-line rendering requires many features not natively supported by current commodity graphics hardware: wide smooth filters, high sampling rates, order-independent ...
Daniel Wexler, Larry Gritz, Eric Enderton, Jonatha...
APVIS
2007
15 years 8 months ago
Adaptive sampling in three dimensions for volume rendering on GPUs
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
ACCV
2006
Springer
16 years 19 days ago
Boosted Algorithms for Visual Object Detection on Graphics Processing Units
Nowadays, the use of machine learning methods for visual object detection has become widespread. Those methods are robust. They require an important processing power and a high mem...
Hicham Ghorayeb, Bruno Steux, Claude Laurgeau