In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
Abstract. In this paper, we present a parallel fractal image compression using the programmable graphics hardware. The main problem of fractal compression is the very high computin...
In this paper, we present a novel unifying concept of pairwise spatial relations. We develop two way directional relations with respect to a unique point set, based on topology of ...
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...