In this paper we explore the possibility of using commodity graphics processing units (GPUs) to speedup standard schedulability analysis algorithms. Our long-term goal is to explo...
We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. T...
Vishal Soni, Satinder P. Singh, Michael P. Wellman
We gave a new criterion for graphical partitions. We derive a new recursion formula, which allows the computation of the number g(n) of graphical partitions of weight n for up to ...
Gesture recognition is a difficult task in computer vision due to the numerous degrees of freedom of a human hand. Fortunately, human gesture covers only a small part of the theor...
Axel Saalbach, Gunther Heidemann, Holger Bekel, In...
In this paper, we describe a graphical editor GRED as part of the integrated programming environment GRADE that is intended to support designing, debugging and performance tuning o...