Sciweavers

21876 search results - page 4121 / 4376
» Computer game-flow design
Sort
View
HPCA
1998
IEEE
15 years 10 months ago
PRISM: An Integrated Architecture for Scalable Shared Memory
This paper describes PRISM, a distributed sharedmemory architecture that relies on a tightly integrated hardware and operating system design for scalable and reliable performance....
Kattamuri Ekanadham, Beng-Hong Lim, Pratap Pattnai...
HPCA
1998
IEEE
15 years 10 months ago
The Effectiveness of SRAM Network Caches in Clustered DSMs
The frequency of accesses to remote data is a key factor affecting the performance of all Distributed Shared Memory (DSM) systems. Remote data caching is one of the most effective...
Adrian Moga, Michel Dubois
ICPP
1998
IEEE
15 years 10 months ago
Routing Algorithms for Anycast Messages
Use of anycast service can considerably simplify many communication applications. Two approaches can be used for routing anycast packets. Single-path routing always uses the same ...
Dong Xuan, Weijia Jia, Wei Zhao
IEEEPACT
1998
IEEE
15 years 10 months ago
Static Methods in Hybrid Branch Prediction
Hybrid branch predictors combine the predictions of multiple single-level or two-level branch predictors. The prediction-combining hardware -- the "meta-predictor" -may ...
Dirk Grunwald, Donald C. Lindsay, Benjamin G. Zorn
IPPS
1998
IEEE
15 years 10 months ago
Benchmarking the Task Graph Scheduling Algorithms
The problem of scheduling a weighted directed acyclic graph (DAG) to a set of homogeneous processors to minimize the completion time has been extensively studied. The NPcompletene...
Yu-Kwong Kwok, Ishfaq Ahmad
« Prev « First page 4121 / 4376 Last » Next »