Sciweavers

21876 search results - page 411 / 4376
» Computer game-flow design
Sort
View
BMCBI
2010
110views more  BMCBI 2010»
15 years 7 months ago
Discovering local patterns of co - evolution: computational aspects and biological examples
Background: Co-evolution is the process in which two (or more) sets of orthologs exhibit a similar or correlative pattern of evolution. Co-evolution is a powerful way to learn abo...
Tamir Tuller, Yifat Felder, Martin Kupiec
SIGARCH
2008
73views more  SIGARCH 2008»
15 years 6 months ago
Servo: a programming model for many-core computing
Conventional programming models were designed to be used by expert programmers for programming for largescale multiprocessors, distributed computational clusters, or specialized p...
Nicolas Zea, John Sartori, Rakesh Kumar
ICES
2001
Springer
100views Hardware» more  ICES 2001»
15 years 11 months ago
Evolutionary Design Calibration
Abstract. Evolutionary methods are now beginning to be used routinely in design applications. However, even with computing speeds growing continuously, for many complex design prob...
Thorsten Schnier, Xin Yao
ACMSE
2011
ACM
14 years 6 months ago
Integrating digital logic design and assembly programming using FPGAs in the classroom
Rising Field Programmable Gate Array (FPGA) market volumes combined with increasing industrial popularity have driven prices down and improved capability to the point that FPGA ha...
William M. Jones, D. Brian Larkins
CHI
2006
ACM
16 years 7 months ago
Theory and method for experience centered design
There is currently much interest in notions of experience-centered design in Human-Computer Interaction (HCI). A great deal of the research and practice in this area is at the bou...
Mark Blythe, Peter C. Wright, John C. McCarthy, Ol...