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161
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ISLPED
2005
ACM
96views Hardware» more  ISLPED 2005»
16 years 13 days ago
Region-level approximate computation reuse for power reduction in multimedia applications
ABSTRACT Motivated by data value locality and quality tolerance present in multimedia applications, we propose a new micro-architecture, Region-level Approximate Computation Buffer...
Xueqi Cheng, Michael S. Hsiao
IPPS
2002
IEEE
15 years 11 months ago
Utilization-Based Heuristics for Statically Mapping Real-Time Applications onto the HiPer-D Heterogeneous Computing System
Real-time applications continue to increase in importance as they are employed in various critical areas, such as command and control systems. These applications have traditionall...
Shoukat Ali, Jong-Kook Kim, Yang Yu, Shriram B. Gu...
322
Voted
ETVC
2008
15 years 8 months ago
Abstracts of the LIX Fall Colloquium 2008: Emerging Trends in Visual Computing
s of the LIX Fall Colloquium 2008: Emerging Trends in Visual Computing Frank Nielsen Ecole Polytechnique, Palaiseau, France Sony CSL, Tokyo, Japan Abstract. We list the abstracts o...
Frank Nielsen
191
Voted
HPCA
2002
IEEE
16 years 7 months ago
Evaluation of a Multithreaded Architecture for Cellular Computing
Cyclops is a new architecture for high performance parallel computers being developed at the IBM T. J. Watson Research Center. The basic cell of this architecture is a single-chip...
Calin Cascaval, José G. Castaños, Lu...
307
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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 7 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...