Sciweavers

21876 search results - page 394 / 4376
» Computer game-flow design
Sort
View
OOPSLA
2005
Springer
16 years 10 days ago
Lifting sequential graph algorithms for distributed-memory parallel computation
This paper describes the process used to extend the Boost Graph Library (BGL) for parallel operation with distributed memory. The BGL consists of a rich set of generic graph algor...
Douglas Gregor, Andrew Lumsdaine
HT
2004
ACM
16 years 8 days ago
When open hypermedia meets peer-to-peer computing
We describe the extension to our previous work on a Web-based peer-to-peer open hypermedia system, the DDLS. We enrich the peer model by introducing query history, and propose the...
Jing Zhou, Wendy Hall, David De Roure
HICSS
2003
IEEE
134views Biometrics» more  HICSS 2003»
16 years 4 days ago
User Centred Opportunities for Supporting Consumer Behaviour Through Handheld and Ubiquitous Computing
Moving around our physical environment, we are surrounded and interact with information that exhorts and stimulates us to buy things. For most of us, not all of these impulses are...
Kenton O'Hara, Mark Perry
ITS
2010
Springer
154views Multimedia» more  ITS 2010»
15 years 11 months ago
Exploring the Effectiveness of Social Capabilities and Goal Alignment in Computer Supported Collaborative Learning
In this study, we describe a conversational agent designed to support collaborative learning interactions between pairs of students. We describe a study in which we independently m...
Hua Ai, Rohit Kumar, Dong Nguyen, Amrut Nagasunder...
LPAR
2001
Springer
15 years 11 months ago
A Computer Environment for Writing Ordinary Mathematical Proofs
The EPGY Theorem-Proving Environment is designed to help students write ordinary mathematical proofs. The system, used in a selection of computer-based proof-intensive mathematics ...
David McMath, Marianna Rozenfeld, Richard Sommer