Sciweavers

21876 search results - page 3900 / 4376
» Computer game-flow design
Sort
View
ADL
1998
Springer
178views Digital Library» more  ADL 1998»
15 years 11 months ago
Distributed Digital Library Architecture Incorporating Different Index Styles
The New Zealand Digital Library offers several collections of information over the World Wide Web. Although fulltext indexing is the primary access mechanism, musical collections ...
Rodger J. McNab, Ian H. Witten, Stefan J. Boddie
VISUALIZATION
1996
IEEE
15 years 11 months ago
Choosing Effective Colours for Data Visualization
In this paper we describe a technique for choosing multiple colours for use during data visualization. Our goal is a systematic method for maximizing the total number of colours a...
Christopher G. Healey
VLSID
1996
IEEE
119views VLSI» more  VLSID 1996»
15 years 11 months ago
Parallel simulated annealing strategies for VLSI cell placement
Simulated annealing based standard cell placement for VLSI designs has long been acknowledged as a compute-intensive process, and as a result several research efforts have been un...
John A. Chandy, Prithviraj Banerjee
ICFEM
1997
Springer
15 years 11 months ago
Formally Specifying and Verifying Real-Time Systems
A real-time computer system is a system that must perform its functions within specified time bounds. These systems are generally characterized by complex interactions with the en...
Richard A. Kemmerer
CSCW
1996
ACM
15 years 11 months ago
Piazza: A Desktop Environment Supporting Impromptu and Planned Interactions
Much of the support for communication across distributed communities has focused on meetings and intentional contact. However, most interactions within co-located groups occur whe...
Ellen Isaacs, John C. Tang, Trevor Morris
« Prev « First page 3900 / 4376 Last » Next »