Sciweavers

21876 search results - page 335 / 4376
» Computer game-flow design
Sort
View
IEEEPACT
2009
IEEE
15 years 4 months ago
Core-Selectability in Chip Multiprocessors
Abstract--The centralized structures necessary for the extraction of instruction-level parallelism (ILP) are consuming progressively smaller portions of the total die area of chip ...
Hashem Hashemi Najaf-abadi, Niket Kumar Choudhary,...
PPOPP
2012
ACM
14 years 2 months ago
Wait-free linked-lists
The linked-list data structure is fundamental and ubiquitous. Lockfree versions of the linked-list are well known. However, the existence of a practical wait-free linked-list has ...
Shahar Timnat, Anastasia Braginsky, Alex Kogan, Er...
BIRTHDAY
2012
Springer
14 years 2 months ago
Cryptography with Asynchronous Logic Automata
We introduce the use of asynchronous logic automata (ALA) for cryptography. ALA aligns the descriptions of hardware and software for portability, programmability, and scalability. ...
Peter Schmidt-Nielsen, Kailiang Chen, Jonathan Bac...
ACMDIS
2000
ACM
15 years 11 months ago
Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice
Through a study of web site design practice, we observed that web site designers employ multiple representations of web sites as they progress through the design process, and that...
Mark W. Newman, James A. Landay
CHI
2003
ACM
16 years 7 months ago
Investigating police patrol practice for design of IT
This paper describes an ongoing research project aiming to find design implications for information technology supporting police patrol work. A field study of approximately 300 ho...
Urban Nulden