Sciweavers

21876 search results - page 278 / 4376
» Computer game-flow design
Sort
View
EGC
2005
Springer
16 years 6 days ago
A Service Oriented Architecture for Decision Making in Engineering Design
Abstract. Decision making in engineering design can be effectively addressed by using genetic algorithms to solve multi-objective problems. These multi-objective genetic algorithm...
Alex Shenfield, Peter J. Fleming
IPPS
2007
IEEE
16 years 29 days ago
A Study of Design Efficiency with a High-Level Language for FPGAs
Over the years reconfigurable computing devices such as FPGAs have evolved from gate-level glue logic to complex reprogrammable processing architectures. However, the tools used f...
Zain-ul-Abdin, Bertil Svensson
PDC
2004
ACM
16 years 3 days ago
The impact of participation in information system design: a comparison of contextual placements
To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two sy...
Magnus Irestig, Henrik Eriksson, Toomas Timpka
CRITICAL
2005
15 years 8 months ago
Reflective design
As computing moves into every aspect of our daily lives, the process, values and assumptions that underlie our technical practices may unwittingly be propagated throughout our cul...
Phoebe Sengers, Kirsten Boehner, Shay David, Josep...
ACMDIS
2006
ACM
16 years 20 days ago
How do design and evaluation interrelate in HCI research?
Human-Computer Interaction (HCI) is defined by the Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction (SIGCHI) as “a discipline conce...
Christine E. Wania, Michael E. Atwood, Katherine W...