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GAMEON
2003
15 years 8 months ago
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...
Börje Felipe Fernandes Karlsson
ANLP
2000
110views more  ANLP 2000»
15 years 8 months ago
Acknowledgments in Human-Computer Interaction
Acknowledgments are relatively rare in humancomputer interaction. Are people unwilling to use this human convention when talking to a machine, or is their scarcity due to the way ...
Karen Ward, Peter A. Heeman
ICFP
2010
ACM
15 years 7 months ago
VeriML: typed computation of logical terms inside a language with effects
Modern proof assistants such as Coq and Isabelle provide high degrees of expressiveness and assurance because they support formal reasoning in higher-order logic and supply explic...
Antonis Stampoulis, Zhong Shao
PPOPP
2009
ACM
16 years 7 months ago
An efficient transactional memory algorithm for computing minimum spanning forest of sparse graphs
Due to power wall, memory wall, and ILP wall, we are facing the end of ever increasing single-threaded performance. For this reason, multicore and manycore processors are arising ...
Seunghwa Kang, David A. Bader
CHI
2007
ACM
16 years 7 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....