Sciweavers

21876 search results - page 213 / 4376
» Computer game-flow design
Sort
View
DAC
1998
ACM
15 years 10 months ago
OCCOM: Efficient Computation of Observability-Based Code Coverage Metrics for Functional Verification
—Functional simulation is still the primary workhorse for verifying the functional correctness of hardware designs. Functional verification is necessarily incomplete because it i...
Farzan Fallah, Srinivas Devadas, Kurt Keutzer
CHI
2002
ACM
16 years 7 months ago
Patterns in practice: a workshop for UI designers
This paper summarizes the findings of teaching and evaluating two courses within computer science curricula that dealt with HCI Design Patterns.
Martijn van Welie, Kevin Mullet, Paul McInerney
ISJGP
2010
15 years 3 months ago
On the Hardware Implementation Cost of Crypto-Processors Architectures
A variety of modern technologies such as networks, Internet, and electronic services demand private and secure communications for a great number of everyday transactions. Security ...
Nicolas Sklavos
EUROPAR
1999
Springer
15 years 11 months ago
Consequences of Modern Hardware Design for Numerical Simulations and Their Realization in FEAST
This paper deals with the influence of hardware aspects of modern computer architectures to the design of software for numerical simulations. We present performance tests for vari...
Christian Becker, Susanne Kilian, Stefan Turek
CHI
2007
ACM
16 years 7 months ago
Continuing motivation for game design
Sarah E. Walter, Karin Forssell, Brigid Barron, Ca...